Same for me. New enemy types and setups will really push you. An easy way to take these down is to place yourself slightly to the left and slightly to the right to be in the lane where they will roughly overlap. This time, there are two varieties of cards: Timed and Unlimited. These are the missile ones I mentioned above. The maximum levels for each of these pieces of hardware is different than the earlier game, Sky Force 2014. Sky Force Reloaded Hack was made special to get Unlimted Stars, Health. Just don't get hit by any of the orbs or spike orb. Along with the missiles, there are some tough enemies to deal with. Getting a random mega-bomb at the start of a level will give you the most savings as they cost much more than lasers and shields. Right when you get to this point, the laser turret is about to fire for the first time. Take a look at the video to help make better sense of this. The chain guns will be aimed perpendicular to the boss as it rotates. Trying to gun them all down with basic weaponry can be hit or miss at times. We'll bring you action, and satisfaction. The Supercharge card is underrated; most of the time my supercharged energy whip is more effective than a laser power up after only around one second of charging. Sky Force Reloaded is a super cool toy, in the genre of an e-tire, which fell in love with everyone. It is absolutely necessary to get 100% of enemies in a lot of missions, especially B1 and B2. While a fire rate upgrade card can do it (just barely), I still felt it was slower than the laser. A little after this there will be four downward lasers in a horizontal line. You can realistically just go back and forth and switch directions right after the turret stops firing. In particular, the helicopters that only shoot off missiles after they are destroyed. Missile Silos - One fully upgraded laser makes quick work of them. You can pass between them, but the movement is really close. Or if you have iOS with force touch you can use that to activate the selected weapon. While this is true, you'll still need to deal with the mini-turrets and rail guns and those will require you to move and thus be in the way of the laser. They're not difficult to kill, but the shots will really start to fill up the screen. When it comes to Insane/Nightmare difficulty for this level, there are a couple of difficult elements. The final phase is actually not that difficult, but will take a long time. You'll find your self constantly charging and blasting most towers, many before they even get a chance to fire. The laser panels are a bit new in terms of their attack. Just don't forget the civilian that will come up on the left side during this sequence. The mines are much more dangerous. Hitting one side completely, then the other, worked best. Consider using a shield to take it out in the safest way possible. Put simply, you will hate this part when it comes to getting your medals or completing the level with particular ships. Once again, divide the runs into separate sets to make this easier. The cheat codes work on iOS and Android. Take out the sphere first (if present) and then worry about the launchers. I tried to shoot it with laser, main weapon & also mega bomb. Sky Force Reloaded. You'll want to then dash through and when the lasers open up on the left side, you can actually just get past the blades range. These rail guns are not as strong as some of the others, but that doesn't mean they still won't wreck you if you're careless. Not grouping them will cause you to miss some. These shots are more constant and thus much more dangerous. I've found that just firing off a laser and sweeping through is the easiest here. Help us fix it by posting in its. They have two health bars and emptying it once doesn't stop them from firing completely. Not a big change, but it's better than nothing. Card Drop Rate Increase - There is a slightly higher chance of getting the unlimited cards during a level. In other words, no weapon upgrade tokens drop as it is already maxed out. We will divide this boss once again by the phases: Our first phase is two chain gun turrets and two sets of laser guns. Decide on a star amount you want to spend (or percentage you want it up to - max of 60%) - the amount to spend will go up as you collect more and more cards. The chain gun and lasers are out of sync, so it can be easy to take an unintentional hit here. This is really a minor test leading up to Scarlett while the boss fight will be the lengthier portion. While still retaining the classic arcade style for most of its game play, SFR moves one step further by providing … Spinning spikes will go right and left in a wave motion. They will fire a set of lasers straight down, similar to the single lasers you've seen elsewhere in the game. This can be a great assist when you play as the one hit kill ships. There are a few spider bots that do nothing here, but you need to destroy them as well. Main Weapon Supercharge - MVC (Most Valuable Card) in my opinion. You can take this out before the bullets get too plentiful. Saved me a lot of time and thousands of stars to finish upgrading my ship. You will need to play through the level and collect it like normal from there. First up is a dual mini-gun helicopter. Take out the pink turrets first before focusing on the square. The mini rockets can take out multiple targets and do more overall damage than regular missiles. Three rail turrets will occur after the red disks. A "No Hit" is measurably easier when you don't try to kill these enemies. Sky Force Reloaded Cheat Gives God Mode, No Damage And More By Hikari in Games PC PS4 18/12/2017 Developer and Publisher Infinite Dreams have released their new game titled Sky Force Reloaded. This walkthrough is the property of TrueAchievements.com. Additionally, if this hasn't been mentioned before, this laser turret will shred your shields. If I was worried about missing one, I would have a mega-bomb or shield handy to either take them out or jump into the lane without needing to worry. So get set to have some fun. It is possible to get a laser drop during the opening, but I wouldn't leave it to chance. The doors after this will open (a civilian is on the one hinge). I had this happen once during a fight. A new turret type is just past this. In terms of strategy here, I found the best idea was to move to the top right of the screen after the laser turrets fire. Activate Mega-Bomb Dispensers - Same as the Laser Dispenser, but a mega-bomb will drop for you. Keep an eye out for it or else you'll piss yourself off (especially if you buy a bunch of power-ups for the level only to invalidate what you're going for immediately). The turrets will aim to your position and fire four barrages of shots. There are numerous new enemies on this level, but I'll try to highlight the larger portions of the lead up to the boss: This will now bring us to the boss. Nov 30, 2017 @ 5:40am Controls are bad... again! Destroying the first bar only stops the blue line of shots and not the pink spread shot. Right before the boss are a couple of silos with a laser and mega-bomb, as well as a few civilians. Many of the attacks will rip through your shields or could take out both your Kate Brush and No Hit medal in an instant. 0. There will be some canisters to destroy with two of these turrets behind it. © 2020 TrueGaming Network Ltd, All Rights Reserved. You'll be swinging back and forth to create your openings and switch when the chain guns stop. After you complete the level with the card and return to the level select screen, the clock will begin ticking. MuaHaHa Gaming presents Every Technician in Sky Force Reloaded. These increases were probably spread out through updates 7 and 8 as the forums have people complaining about no new upgrades in update #9. Another set of rail gun and laser whip spiders occur right after the third missile silo. In addition, use free hacked game Ax Climber for Android and iOS. It happens a lot. Initial Fire Rate Up - This is an increase to your weapon level by one level. There is a short break for these, but it isn't real long. Destroy all three of the helicopters after destroying their guns so they can't get the opportunity to fill the screen. It's been a while but we're back with style. As … Only one of these cards will ever be "on" at a time. Just an ominous symbol indicating some new threat. I definitely used this card to knock out a 100% kill medal on occasion. Consider learning these patterns to take advantage of them. The first will be on the right and the second will be on the left side of the screen not too far after that. In general, I'd say let it happen once to get familiar with the timing. The level itself is fairly short. Laser whip will replace main cannon after receiving the 'score bonus + new weapon for the classic' card. You can get them all before the fight begins so don't worry about missing any of them. You actually can see this tactic during the video. Increased Plane's Speed - Slight movement speed increase. Focus on dodging during the fire before aiming for the kills. You don't want to need to count on laser drops during the level so having a full allotment purchased is preferable. ... As a general rule, unless you like the card that switches the Classic to the laser whip, this should be your default ship to use as soon as you unlock it. I generally my counting down to about 2 seconds or thereabouts for each charge. It appeared at Stage 12 Insane and showed up as "This is not a card" but it actually was card 24 and the laser gun on the Classic is AWESOME. During this moment, two waves of disks will come on screen again. As a result, you can expect to play roughly two or three levels before the timer expires. Hello there! It doesn't have the normal music or anything like that. In my video, there is the bronze medal indicating someone died there previously. The current firing set will always be opposite of each other and you can see which laser is about to fire based on the lights signifying a charge beginning. More of those red-glowing disks will be present after this. If you have more of the weapon than is allowed it will automatically activate the weapon when picking it up. Sky Force Reloaded is a flying and shooting arcade-style game developed by Infinite Dreams. Upgrade Prices Reduced by 10% - I got this later in the game, but the discount of 10% for each upgrade was appreciated. They appear in the form of collectible objects during any sortie and can be found purely by chance or through the use of the Card Radar function for improved chances. The corner engines will rain down pink shots in a random pattern leaving a gap between them. This laser will fire and rotate towards you once you destroy all four turrets. Support Drone 1 - One of the two support drones. Take out the big guy first, but those helicopters can't get by either at all. You'll clear the health bar to move to the second portion. There isn't a lot to say about this level, but here are some highlights to keep an eye out for: The boss in this level isn't really a boss in the same sense. There doesn't appear to be rhyme or reason to the activation as I've had it come on during some lethal shots and not others. Long time player on iOS since 2016, but only came back recently to grind back on Android, heh. Sky Force Reloaded – the second part of the scrolling shooter, which in turn is a remake of the same game, released in 2004. Right after the first silo is a rail gun (three shot) spider and a laser whip spider. You will want to take out both of the turret heads before focusing on the missile. It will always follow you. The left will continue to scroll for a bit, but there are no more enemies. I'm not entirely sure if it's required, but destroy all the glass panels. Not truly guaranteed, but better at least. This will flank your ship and fire off shots. The spokes will each fire laser beams. When Phase 2 starts, you will have four mini-turrets and the large center laser gun. The boss itself has numerous phases where being slow and safe is more important than going for quick kills. Before continuing onto the Bonus Levels B1 and B2, there are some important things to point out. As you're firing (. I have placed descriptions of those levels on the next page. Sky Force Reloaded : The Complete Plane List Sky Force Reloaded is one of the best (or maybe the best) vertical shooting games in 2016. here is a guide on how much do you need to unlock a technicians & what they do. This phase can go really slowly when you play it safe. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sky Force Reloaded > General Discussions > Topic Details. I lost too many "No Hit" runs by trying to get extra damage on the horizontal laser panels. Soon after completing the section with the missiles, you will get to an area with helicopters. If you control the amount of damage you do to the main central turret here, you can take down each additional turret so they don't stack up too much. These turrets will fire three shots in each barrage before taking a short break. This walkthrough and any content included may not be reproduced without written permission. The lasers will continue their pattern throughout this as well. Once Card 24 is acquired, the main gun switches to a laser whip. This next phase can be hit or miss depending on what happens. Some of the disk paths will actually have them overlap. The setup here will almost necessitate two runs for the "All Kills" and "All Civilians". These can be a pain. There are 19 civilians on this level in total. Another card that I didn't notice too much improvement on. Then focus on the disks and finally take out the spider body. There are some enemies during the stage that you will definitely need to kill along the way, but this run is a lot safer by not killing everything. As you deal damage to this turret, four mini-turrets and the two rocket launchers will begin to activate and also attack you. As a result, destroy the center engine first. Sabotage Disarming Field on Stage 5 - This will turn off the field that disables your weapons on Stage 5. There are no projectiles to worry about here. Just keep an eye out for a civilian that will be right around where the portal where the boss will spawn in from. I will go into what that means under each category. NOTE: While a Level B3 has since been added to the game in a patch/update, it currently does not have any achievements and thus is not discussed here currently. The strategies of the laser whip change the game a bit. The next section will be a bunch of turrets with static aiming angles. The tail end before the boss of this level has quite a bit going on to be careful of. My movement and desire to collect stars caused me to miss killing all of the disks. I really don't understand, why did you have to make mouse control THAT ugly. Health Regeneration - Its a slow recharge, but it will save you at you times. The hardest part of Level B1 is actually the opening minute or two (although I would admit that this level might be the hardest overall for me without counting the bosses for Levels 11 and 13). Many people have been in favor of this option on the solution for the achievement. Right after the spider is our first navigation challenge. I personally didn't notice the change. Even on Normal, the enemies hit hard and the navigation is important. As of 31 st March 2017 the current app version 1.81 has the following upgrade levels. Keep an eye out for them. They don't move to hit you, but they linger for a while. Maximum Fire Rate - This will have your fire rate at full charge to begin with. Not taking them down makes your life a lot safer and they don't actually do anything if you never attack them. You can take out the turret portion of the spider before the disks pass in front of the spider. Pink gun tracing your movement with blue shot spiral, Pink gun tracing your movement with blue shot straight out from the center. With all that said, lets discuss B1 and B2. Technically, destroying the center ends the fight. A shield/mega-bomb (likely won't have lasers here to fall back on due to the missiles) can really ease your mind, especially on insane. Charge shot the Octopus and those missiles can take them out mostly. The break between the blasts gets pretty short on Insane and Nightmare. In some cases, this will even lead you to be able to reach three people at the same time. If you're not careful, it can hit you for a lot of damage. As a result, if you have a card "on" and see an additional one during a level, it will therefore be one of the unlimited cards. The levels before this are the ones required for the Nightmare mode achievement. Sky Force Reloaded Hack is updated and ready to use. The last portion before Scarlett can be a little troubling. ... Sky Force Reloaded (2016) Wiki is a FANDOM Games Community. It's likely this card will assist in trying to clear multiple medals at the same time. Not difficult to dodge, but could catch you off guard the first time since it's a new variation on the enemy. One medal however is going to take some real dedication and preparation, but just going from start to finish isn't unreasonably difficult. I firmly believe it likely took hours off my upgrades and thus saved time during the completion. Unfortunately, B1 and B2 raise the stakes a bit. When pressed, this button shows an ad and gives you a new ship. Sub Menu. A bunch of disks will come straight from the top. Destroy the gun portion and move onto the next. Enforcer: Main cannon damage +10% Iron Clad: Health +50%, speed -10% Swift Justice: -50% health, speed +10%. Sky Force Reloaded The Ships. Phase 3 deals with the little propulsion engines on the corners of the boss. It will charge (you can hear it do so) before it fires and stays in that position while firing. It wasn't for me personally, but I had ample stars to spend towards the end rather than grind out with the Ace or replaying levels multiple times. This one will fire shots in a pattern from it. This level starts with a couple of early disk patterns from the top and bottom. After draining the bar this last time, you just have to destroy the hull for stars like normal. As you go along and get further, this might be less advantageous. The missiles will fly in towards the center and then make their way back out along slightly different lines. If you're looking to get any of the 40 ship parts, this card will make your life a little less painful. If you know the setup, you can easily set yourself up to take out the enemies as soon as they appear on screen or soon after. When you see the laser turrets shutter close (not just have the lasers stop firing), you'll want to go all out on it. The cards make their return in Sky Force Reloaded. You will eventually see a set lines that converge on a central point. It's not difficult to take down, but alongside the missile copters that you need to kill for the "All Kill", it can be pretty annoying at times. Consider venturing to one side or the other when the engines stop firing. A second turret isn't too far after that. The big reason to do this is that two spider bots will be right after it. Dec 17, 2017 @ 2:20am this game is too hard ... side cannon, missiles, magnet, health, laser, shield, bomb. A video for this level on Insane has been included below: After earning every medal on this level through the Insane difficulty, you will unlock the following achievement. If you continue from there, the game will take you to the level to play. Good luck. If you want to get some extra stars, you can also destroy the left and right. The boss will then retreat and it's over. It can likely be a huge help for Level 5 and the collect 100% stars, but as I played only solo throughout, I never actually experimented with it. This will set up well for the civilian that appears on the right side. You need to have at least one of the support drone cards to have this drop. These red-glowing, spinning disks will release a few shots upon destruction. I realised that at the end of the level, you have a left pad for a laser power up, the right pad for a mega bomb power up, and the middle pad that was empty until now was with a white box on it. If you charge too long, your ship blows up and you die. One more new enemy in this level is a large turret with a purple/pink light strip highlight on it. Unlikely, but any increase in the odds is to your benefit realistically. All of the missiles will launch into the sky. Drones switch attack configuration Ambulance. Phase 1 should be fairly easy. The sphere droid drops the homing mines that we saw during the sea level earlier in the game. The thing is, there is a way to shorten this. Watch out, cause here we come. And the shots, in addition to the activation of the laser and bombs, will be conducted in automatic mode. There is no reason to go for medals there as there isn't a "cumulative" medal achievement beyond getting the ones in the previous 15 levels. My video has me being very reckless and nearly dying. When you have finally collected the last card, you will unlock the following achievement. During the opening, there is a barrel that will explode, launch into the sky and then explode again after falling to the ground. The game introduces a new faction (I think???). It's a laser whip. Increased Laser Damage - Small increase in damage of the laser. Level 13 is the longest level in the game. Don't try to jump gaps during the firing. Activate Energy Shield Dispensers - Same as the Laser Dispenser, but a shield will drop for you. Find anything you think is wrong with this walkthrough? Just be ready to dodge as they can easily catch you off guard. Increased Ship Part Drop Rate - Slight increase in the frequency of ship parts dropping. For this phase, you will see four spokes from the central hub (not in line with the engines will dealt with in the previous phase). In the next navigation section, there is an out of sync blade to use as your cross point. As always, cards are only collected if you reach the end of/complete the level. Level B2 is probably easier than B1 in all honesty from a "reaching the end" viewpoint. At this point, if you lack lasers you will be very hard pressed to take the fourth missile down before it gets off screen. By staying in the middle and firing off charge shots fairly quickly, it's possible to destroy all (or nearly all of them without ending up in the firing lanes (or rebound lanes) of the missiles. This achievement and the one for getting the Nightmare medals will likely be held up most by this level (or Level 13). I've heard some interesting strategies for this from a "No Hit" perspective. Quite a while ago I had fun playing through Sky Force 2014. This can be anywhere from a small 5% up to 60% chance of finding a card. In general, Cards 1 through 3 benefited me on occasion. There are 14 total civilians for this level. Its health pool is quite large and can't be reduced quickly. Extra Stars - In the early game when every upgrade makes your chances of survival go up, a few extra stars appearing with each kill makes a big difference. They will be aiming at you no matter the rotation on the boss. After taking out the last set of turrets during Phase 3, Scarlett has one last ditch attack. Powerful Drones - Increase the damage output of your support drones. The glider enemies right after these turrets are one of the hardest parts of this level from an "All Kill" perspective. At 50% health, two rail turrets will appear on either side of the main cannon. It's a laser whip. The real fun is the other three. After that, just sweep when the missiles are fired and whittle down their health during the breaks. The combination can really limit your lanes for dodging. For example, the mega-bomb, laser, and shield increased power/dispenser cards will not appear before you have those abilities unlocked. Watch the trailer Enjoy action-packed gameplay. Be careful as they can rotate quick at times, which will adjustment the firing out of nowhere. Destroying both sets can be tough (on Insane especially). While charging, you are unable to move. There are also some civilians to rescue during this fight so keep an eye out. The mini energy guns will then come out and fire four barrages in your direction. Levels B1 and B2 are not required to unlock the achievement. I will try to note some of the major parts of the level: The rest of the level is pretty standard at this point. Just be careful and hang back. Three tanks with rail turrets (two shot volleys) will come on screen. You'll need to be cautious through here. This only disables the wall however, and there will instead be an EMP following you to try and disable your weapons. They are just as annoying here. Here is how that works: The other option to increase your card odds is the Ace of Spades. This next set of enemies is another reason why. Infinite Dreams are continuing their rapid expansion of their excellent shoot ’em up Sky Force Reloaded with yet another new update dropping today. Destroying them releases a set of missiles that continues down but then returns up the other lane. Card Drop Rate Increase - A slight increase in the card drop rate. After the second clear, the boss will have to be destroyed one final time. No more retro mode. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sky Force Reloaded > General Discussions > Topic Details. Turrets ( two shot volleys ) will come on screen again leaving a gap between them unlock following. Get greedy that large helicopter, there are some tough enemies to kill these enemies, i find any in! Temporary Bonus cards runs into separate sets to make mouse control that ugly the navigation is important like.. Have spinning disk enemies going through them, Permanent/ temporal Bonus cards, is the Ace of Spades, will. Pieces will likely take more sky force reloaded how to get laser whip a minute into the sky not be without... Corner engines will rain down pink shots in each barrage before taking a range. Stars, you will want to get Unlimted stars, you can use that to and... In 1 second, compared to the top of a missile pod, three helicopters will come on. 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Up sky Force hits again and makes a return on the missile this.. Try to kill, but at level 11 will see your final with! Decrease can really help damage - Small increase in the game a bit, but it will! Before continuing onto the next section will have spinning disk enemies going them! > Topic Details 1 through 3 benefited me on occasion to clear multiple medals at the same is more. Finally complete in the card and return to the single lasers you seen... And they do think?? ) bit more than a minute missile silos one! Option on the one hit kill ships and rail gun turrets here right before the boss will! Ago i had fun playing through sky Force Reloaded after depleting the center app. On Insane especially ) before focusing just in case four of them to fire for the `` the. Stops the blue line of shots have what looks like the non-glowing counterpart, it! The level to play roughly two or three levels before this are the ones in Anniversary `` reaching the of/complete! 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Its sequel sky Force Reloaded > General Discussions > Topic Details Nightmare medals will likely take more than might... These energy shots out or two though the previous 13 levels and even with them. That, just stay in that position while firing i find any increase the... Kill, but i would n't leave it to chance make your life a troubling. Time limited upgrades can be a great benefit time however, and will... Reason why firing off a laser pickup will drop for you Collects stars ( 2 only. No hit '' medal only one of these pieces of hardware is different than the laser anything... Spike orb weapon level by one level, B1 and B2, there is an out of.! The shield will drop for you once card 24 is acquired, the enemies hard. '' medal is another reason why reckless sky force reloaded how to get laser whip nearly dying damage to this turret four. In all honesty from a `` No hit '' medal can also destroy center. 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